Files
DeskCore/GameLibraries.cs
2026-10-03 19:51:56 +00:00

102 lines
4.4 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.IO;
using System.Text.Json;
using System.Text.RegularExpressions;
using Microsoft.Win32;
namespace DeskCore;
/// <summary>
/// Erkennt, ob ein Spiel aus einem Steam- oder Epic-Link (.url) noch installiert ist.
/// Ergebnis null = "weiß ich nicht" → DeskCore lässt den Link dann sicherheitshalber stehen.
/// </summary>
public static class GameLibraries
{
private static readonly Regex SteamRun = new(@"^steam://(?:rungameid|run|launch)/(\d+)", RegexOptions.IgnoreCase);
private const string EpicPrefix = "com.epicgames.launcher://apps/";
/// <summary>Ist das Spiel hinter diesem Launcher-Link noch installiert? (null = nicht feststellbar)</summary>
public static bool? IsInstalled(string url)
{
url = url.Trim();
var m = SteamRun.Match(url);
if (m.Success) return SteamAppInstalled(m.Groups[1].Value);
if (url.StartsWith(EpicPrefix, StringComparison.OrdinalIgnoreCase)) return EpicAppInstalled(url);
return null;
}
// ---------- Steam ----------
private static (DateTime When, List<string>? Libraries) _steamCache;
/// <summary>Alle Steam-Bibliotheksordner – oder null, wenn Steam fehlt bzw. eine Bibliothek gerade nicht erreichbar ist.</summary>
private static List<string>? SteamLibraries()
{
if (DateTime.UtcNow - _steamCache.When < TimeSpan.FromSeconds(30)) return _steamCache.Libraries;
List<string>? result = null;
try
{
using var k = Registry.CurrentUser.OpenSubKey(@"Software\Valve\Steam");
if (k?.GetValue("SteamPath") is string sp && sp.Length > 0)
{
var steamPath = Path.GetFullPath(sp.Replace('/', '\\'));
var libs = new List<string> { steamPath };
var vdf = Path.Combine(steamPath, "steamapps", "libraryfolders.vdf");
if (File.Exists(vdf))
{
foreach (Match lm in Regex.Matches(File.ReadAllText(vdf), "\"path\"\\s+\"([^\"]+)\""))
libs.Add(Path.GetFullPath(lm.Groups[1].Value.Replace(@"\\", @"\")));
}
libs = libs.Distinct(StringComparer.OrdinalIgnoreCase).ToList();
// Liegt eine Bibliothek auf einem abgesteckten Laufwerk, könnte das Spiel dort sein → nichts entscheiden
result = libs.All(l => Directory.Exists(Path.Combine(l, "steamapps"))) ? libs : null;
}
}
catch { result = null; }
_steamCache = (DateTime.UtcNow, result);
return result;
}
private static bool? SteamAppInstalled(string appId)
{
var libs = SteamLibraries();
if (libs is null) return null;
return libs.Any(l => File.Exists(Path.Combine(l, "steamapps", $"appmanifest_{appId}.acf")));
}
// ---------- Epic Games ----------
private static bool? EpicAppInstalled(string url)
{
// Format: com.epicgames.launcher://apps/<namespace>%3A<katalog>%3A<AppName>?action=launch
// oder com.epicgames.launcher://apps/<AppName>?action=launch
var rest = url[EpicPrefix.Length..];
var q = rest.IndexOf('?');
if (q >= 0) rest = rest[..q];
var appName = Uri.UnescapeDataString(rest).Split(':').Last().Trim();
if (appName.Length == 0) return null;
var manifests = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData),
"Epic", "EpicGamesLauncher", "Data", "Manifests");
if (!Directory.Exists(manifests)) return null; // Epic-Launcher nicht (mehr) vorhanden → nicht entscheiden
try
{
foreach (var f in Directory.EnumerateFiles(manifests, "*.item"))
{
using var doc = JsonDocument.Parse(File.ReadAllText(f));
var root = doc.RootElement;
if (!root.TryGetProperty("AppName", out var an) ||
!string.Equals(an.GetString(), appName, StringComparison.OrdinalIgnoreCase)) continue;
// Installationsort auf abgestecktem Laufwerk? → nicht entscheiden
if (root.TryGetProperty("InstallLocation", out var loc) && loc.GetString() is { Length: > 0 } dir)
{
var drive = new DriveInfo(Path.GetPathRoot(dir)!);
if (!drive.IsReady) return null;
}
return true;
}
return false;
}
catch { return null; }
}
}